[Brainstorm] Jewelry Placement & Scaling Fix
Project Brainstorming: Jewelry Placement & Scaling Fix
Objective
Develop a replacement script to properly place all available jewelry on both female and male characters, ensuring accurate positioning and scaling.
Key Considerations
- Model Compatibility: Ensure jewelry items fit appropriately on both male and female models.
- Scaling Adjustments: Adjust jewelry scaling dynamically to prevent clipping or floating.
- Bone Attachments: Verify proper attachment points to avoid misalignment.
- LOD & Distance Rendering: Confirm that jewelry maintains proper rendering at different distances.
- Compatibility with Clothing: Test how jewelry interacts with various clothing items (hats, coats, etc.).
- Performance Impact: Optimize placement logic to avoid unnecessary server/client load.
Development Steps
- Identify Current Issues: List jewelry items with improper placement/scaling.
- Map Attachment Points: Determine correct bones for placement (e.g., hands, neck, ears).
- Implement Scaling Fixes: Adjust per model type and gender.
- Testing & Debugging: Verify placements in various scenarios (standing, sitting, aiming).
- Finalize & Deploy: Ensure compatibility across player models before pushing live.
Potential Challenges
- Variations in head/hand sizes between models.
- Unexpected clipping with certain animations or clothing items.
- Ensuring jewelry remains visible and correctly placed in all LOD states.
Next Steps
- Gather a list of affected jewelry items.
- Test initial placement adjustments.
- Begin scripting corrections and optimizations.